Chapter 6, Page 14

MAGIC ARMS
Level: 1
Casting Time: 1 Action
Range/Area: 15 ft.
Components: V, S
Duration: Concentration
School: Evocation
Attack/Save: Melee
Damage/Effect: Force
A spectral, floating couple of arms appears right above the caster. The arms move with you and vanishs if you cast this spell again.
When you cast the spell, you can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, pour the contents out of a vial or make a melee attack.
The hand can attack, but cannot activate magic items, or carry more than 10 pounds per caster level. The hands have a strenght score equal to the caster INT score and the same amount of DEX.
When you attack your target make a melee spell attack against the target. On a hit, the target takes 1d8 Force damage plus your intelligence modifier.
Spell Upgrade. You can make one extra attack when you reach levels 5 (2 attacks), 11 (3 attacks), and 17 (4 attacks).